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QTVR Overview -
Development Process

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DevlStages

The stages of QTVR development


Successful and efficient development of QTVR panoramas, objects, or scenes requires a certain discipline and understanding of the overall development process. At a high level, this process can be divided into five stages, with each stage depending on the efforts of previous stages. Invariably, shortcuts taken during one stage may result in costly rework processing during later stages.


Plan

The user experience is determined, story boards are produced, panoramas and object movie specifications are created, and a production timeline and budget are prepared. The details of this stage are covered in the respective QTVR Panoramas, QTVR Objects, and QTVR Scenes sections on this online course.



Capture

Capture or create the source images for panoramas and/or objects. The tasks here will depend on whether you use photographic, videographic, or computer-generated image technologies. The details of this stage are covered in the QTVR Panoramas and QTVR Objects sections.



CreateNode

Stitch, dice, and assemble each QTVR panorama from individual source images, or assemble individual views for a QTVR object movie. This stage reflects the main computer-based tasks of QTVR production. The details of this stage are covered in the QTVR Panoramas and QTVR Objects sections.



CreateScene

This stage takes the individual QTVR panoramas and objects and links them together into a completed, stand-alone QTVR scene. The details of this stage are the focus of the QTVR Scenes section.



Author

Incorporate the QTVR panoramas, objects, or scenes into a product produced in an authoring environment. This final stage involves using the QTVR files in a multimedia product.




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