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QTVR Panoramas -
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Cylindrical QTVR Panoramas are centered on a single point of observation, called a node. In essence, the view of 3D space from the point of observation is mapped onto a cylindrical image which surrounds the point.

A QTVR panorama can represent either a full or partial horizontal view from the point of observation. Full panoramas encompass a seamless cylinder which allows unrestricted horizontal movement. A certain amount of vertical movement is also possible, limited only by the height of the cylinder. Partial panoramas are a subset of a full panorama as they have only a limited horizontal range of motion.

Full
Full Panorama
Partial
Partial Panorama


From the central observation point (the node), a viewer may zoom into or out from a particular view by changing the zoom angle of their view. The zoom angle thus represents the mapping of the cylindrical image into the viewing window on a user's monitor. As a user zooms into a panorama, the viewing window on their monitor remains the same size but shows an increasingly smaller area of the cylindrical image.

Large
Large zoom angle
Small
Small zoom angle


The ability to zoom into the panorama can lead to a user seeing enlarged individual pixels at very small zoom angle settings. For this reason, most developers will set a minimum and/or maximum value for the zoom angle to prevent either too wide an angle of view, or a view that becomes too pixelated.




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