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QTVR Objects

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In the QTVR Overview section, you learned that QTVR objects can be created in a number of different forms using a variety of image capture approaches. You also learned about the basic capabilities of object movies, such as their pan and tilt characteristics, the ability to zoom into or out of the view, and how they can incorporate time-based animations. In this chapter, you will learn the details of the QTVR development process for the different types of QTVR objects.

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Under the Covers
of QTVR Objects
Basic terms and capabilities of QTVR objects opened up like ripe fruit for your enjoyment!
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Object Views The basic composition of QTVR objects as a set of individual views.
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Sequencing the
Object Views
How the sequence of the individual object views is organized.
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Animation Loops
and Sequencing
How the views for animated QTVR objects are organized.
ViewStates
Object View States Creating QTVR objects with multiple viewing states.
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QuickTime Essentials A quick primer on the basics of QuickTime as it affects QTVR objects.
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Image Capture for QTVR Objects Image capture approaches and implications for QTVR objects.
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Development Process for Objects The details of the development process for creating QTVR objects.

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