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QTVR Online |
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Besides capturing a specific number of horizontal and vertical views, you can also incorporate a sequence of images which will play as an animation at each of the horizontal and vertical positions. Imagine a candle with a flickering flame, a pulsing glow from a pumpkin, or a bird with flapping wings, each of which can be rotated through the sequence of horizontal and vertical views. When the completed QTVR object is manipulated, the animation would play at each horizontal and vertical position, either once through or in a repeating loop.
To understand how this would work, assume the young woman's head we studied earlier was slightly animated so that she would occasionally blink as we played the object movie. Regardless of the position we panned or tilted her head, we'd see slight eye and head movement, as if she was actually looking out of the computer display at us. To create such an effect, we'd return to our 3x3 table of images - 3 vertical angles and 3 horizontal views for each vertical angle.
3x3 Table Matrix Now, however, at each view we would capture a sequence of, say, 6 images. Each of these images would be of her head in the same general orientation, although slight facial and eye movement between shots would provide a sense of animation for the sequence of images. Thus, we'd end up with a 3 dimensional table, with 3 rows (the vertical angles), 3 columns (the horizontal angles), and a loop of 6 shots at each horizontal/vertical view.
3x3x6 Animated Table Matrix
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