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QTVR Objects - Development Process, cont'd
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Planning for QTVR objects should address three key points:
- Determine the user experience
- Create detailed production specifications
- Create a development plan and budget
1) Determine The User Experience
In the case of QTVR objects, the main aspects that will effect a user's experience are:
- the look and feel of the object manipulation, including the amount of vertical tilting and horizontal panning desired as well as the type of cursor to use, the amount of zooming into or out of the object, and the use of any time-based loops and how they should work during play back
- the background for the object
- the quality level of the image
Determining the answers to these questions will allow you to create detailed specifications for each panorama.
2) Creating Detailed Production Specifications
Once you have determined how you want users to interact with your objects, you can create their detailed specifications. The specifications should address the following:
- method of capturing the source images
- the number of horizontal/vertical views and number of frames in the loop at each horizontal/vertical view
- special considerations for the image capture, such as lighting details, background, or special filters
- frame size and QuickTime compression/quality settings
- use of audio tracks
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