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QTVR Scenes -
Development Process, cont'd

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Plan

Planning for QTVR scenes, like panoramas and objects, should address three key points:

  1. Determine the user experience
  2. Create detailed production specifications
  3. Create a development plan and budget


1) Determine The User Experience

In the case of QTVR scenes, the main aspects that will effect a user's experience are:

  • the number and types (i.e., full or partial) of panoramas that the scene will contain. To create a realistic "walking through the scene" experience, panoramas should be created 6-10 feet apart. As the distance between panoramas increases, the effect will increasingly seem like a user is leaping from node to node rather than walking through the scene.
  • the number and types of object movies the scene will contain. Which objects will be animated or scalable, and how many views of each object will they contain?
  • which panoramas and objects will be linked, enabling users to access the respective files via a simple mouse click in the final scene.

Determining the answers to these questions will allow you to create detailed specifications for the components of the scene, as well as specify the scene creation tasks required.


2) Creating Detailed Production Specifications

Once you have determined how you want users to interact with your scene, you can create detailed specifications for the panoramas, objects, and the scene itself. Your specifications should address the following:
  • an overall location or site plan
  • number of panoramas and objects as well as their locations on the site plan
  • all of the detailed specifications for the individual panoramas and objects which comprise the scene (refer to Chapters 4 and 5 for these specifications).
  • the various links between panoramas and objects in the scene, along with an indication of the hot spot color IDs reserved for each link
  • the view (object) or orientation (panorama) that will be shown when a user clicks on a given hot spot




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